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Basiran Dancer

Page history last edited by PBworks 18 years, 1 month ago

Adventures: Basiran Dancers both for the excitement and for the opportunity to learn and refine their art. They practice on the road for the pleasure of others and to develop their techniques. Being an active group, the dnacers handle the hardship of adventuring life with gusto, meeting and exceeding the demands on body and mind.

 

Characteristics: Basiran Dancers are specialized bards devoted to a unique and exciting form of expression. They also hold to a tradition of culture that they believe should not be forgotten. Dancers can cast spells, but their spells tend to have dual purposes: utility is one, and enhancing a performance is another. The dancer uses these spells to distract an attacker should she find herself in combat.

 

The dancer's combat abilities are slightly better than the bard's but the dancer enhances these skills with exceptional physical characteristics similar in degree of perfection to those of a monk. In fact, a dancer is most often a trained fighter, concealing martial maneuvers within his or her graceful movements and steps. Because the Dancer might perform in a noble or royal court, the dancer also has some knowledge of diplomacy and etiquette. Nobles often retain dancers and sometimes command them to preform for a guest; a social mistake could cost both the host and the dancer a great deal of problems, so the dancer must be discreet as well as attractive. In this capacity of serving others, the dancer might also acquire information from or about the guest, sometimes without his knowledge or approval.

 

Alignment: A Basiran Dancer may be of any alignment. The dances require a great deal of dedication and intense concentration, so dancers often have a lawful element to their alignment. On the other hand, dancers tend to be free spirits and add individual traits to the dances they know. The propogation of beauty and happiness that they represent is a good trait, though a few dancers use their skills to distract victims from pickpockets, or as a disguise to sneak an assassin into a noble's house.

 

Religion: Dancers often worship the Raconteur as the creator of their art and patron of the arts in general. Other dancers worship the Peacemaker, the Lord of Silver Linings, and the Laugher. Evil dancers tend to worship the Vicelord, the Confuser of Ways, or the Jealous Eye.

 

Background: People across Tellene know Basiran Dancers for their exotic skills, grace and outrageous costumes. According to legend, the ancient masters of the dance were fighters who hid secret fighting techniques among the most popular dances of the time. These dancers appear in courts as far apart as P'Bapar and Tarisato, and from the metropolitan Bet Kalamar to rustic Segeleta. While the overwhelming majority of Basiran dancers are female, male characters do have a role in the intricate dance, and some of the most famous dancers have been male.

 

The Basiran style of dance, known as samarata traces its roots back to the meeting of Kalamarans and Fhokki in the area now known as Dodera. Each culture argues that it invented the style and introduced it to the other, but the evidence supporting either claim is suspect. In any case, since the founding of the famous Ladies' School of Dance and Culture in Bet Urala, Basir and Tokis have been the centers of the old tradition.

 

Races: Most Basiran dancers are human, but elves, and half elves have been known to follow the samarata as well. Outside of the noble courts, members of all races (except dwarves) perform the cultural dances that form the basis of the class, and can be members of the class. Very few dwarves with their ungainly builds and dislike for the style adopt the class.

 

Game Rule Information

 

Basiran Dancers have the following game statistics.

 

Abilities: The Dancer must have high Dexterity to be able to execute her intricate moves, but high Charisma is also imperative. Dancers do not require high Strength, but neither are they weak. Similarily, their constant exercise tends to demand a certain measure of Constitution.

 

Alignment: Any

 

Hit Die: D6

 

Starting Gold: 4D4 x 10

 

Class Skills: Balance, Climb, Concentration, Craft, Diplomacy, Escape Artist, Gather Information, Jump, Knowledge (arcana), Listen, Move Silently, Pantomime, Perform, Pick Pocket, Speak Language, Spellcraft, Swim, Tumble, Use Magic Device, and Use Rope.

 

Skill Points 4 + Intelligence modifier x 4; 4 + Intelligence modifier at each other level.

 

Weapon and Armour Proficiency: Dancers are proficient with light armour but not shields. They are proficient with all simple weapons, plus the rapier. Amour penalties apply for anything heavier than leather.

 

Spells: A Basiran Dancer casts arcane spells from the Dancer spell list according to this Table and Basiran Dancer Spells Known Table. She casts these spells without the need to memorize them before hand or keep a spellbook. All dancer spells have a considerable somatic component, requiring dance like movement. Dancers recieve bonus spells for high Charisma, and to cast a spell, a dancer must have a Charisma scor of 10 + the level of the spell. The DC for a saving throw against a dancer's spell is 10 + spell's level + the dancer's Charisma modifier.

 

Weapon Finesse: The dancer gains the Weapon Finesse feat with one light weapon of his choice.

 

Bonus Feat: The dancer gains a bonus feat. The feat must come from this list: Alertness, Ambidexterity, Combat Reflexes, Dodge, Endurance, Great Fortitude, Expertise, Improved Initiative, Improved Unarmed Strike, Instant Stand, Iron Will, Light Footed, Lightning Reflexes, Quick Draw, Run, Toughness, Two Weapon Fighting, Weapon Focus.

 

Dancer's Fitness (Ex): The dancer gains the indicated bonus to all Climb, Escape Artist, Jump and Tumble checks.

 

Swirling Robes (Ex): While wearing her special outfit, the dancer's swirling robes and scarves distract attackers and conceal her true location. The dancer gains the benefit of one half cover (20% miss chance). If the dancer uses the Full Defense option she gains the benefit of three quarters concealment (30% miss chance). She loses the benefit anytime she loses her Dexterity bonus to AC. This special outfit costs 15gp.

 

Deft Hands (Ex): When trying to conceal the somatic components of a spell as an element of the dance the Dancer adds her Charsima bonus to the Pick Pockets check (New rules concerning Pick Pocket) to represent her ability to distract and decieve the viewer.

 

Dancer Spell List

 

0th Level: Dancing Lights, Daze, Flare, Ghost Sound, Light, Prestidigation, Resistance.

 

1st Level: Charm person, Daydream, Expiditious Retreat, Feather Fall, Hypnotism, Mage Armour, Message, Silent Image, Ventriloquism.

 

2nd Level: Animal Trance, Blur, Bulls Strength, Cats Grace, Daylight, Detect Thoughts, Eagles Splendor, End, Enthrall, Hypnotic Pattern, Minor Image.

 

3rd Level: Blazing Star, Blink, Charm Monster, Chromatic Crown, Disple Magic, Displacement, Emotion, Major Image, Remove Curse, Sculpt Sound, Suggestion.

 

4th Level: Blinding Beauty, Break Enchantment, Dimension Door, Dominate Person, Legend Lore, Modify Memory, Moonblade, Rainbow Pattern.

 

5th Level: Dream, False Vision, Mind Fog, Mislead, Persistant Image, Wave in Motion.

 

6th Level: Eyebite, Mass Suggestion, Project Image, Veil, Wave of Destruction.

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